Chaser
What might be interesting about the Slovak cyberpunk FPS fifteen years ago, which remained unnoticed by most players and sunk into oblivion?? Is it possible to use his example to trace successful discoveries, original solutions, trends and game design mistakes in the gaming industry of the early twenty-first century?? And is it worth returning to this project after so many years, in order to see firsthand how you can, having everything you need to create a good shooter, end up with nothing?? Review of the game "Chaser" with a slight dose of nostalgia and a huge portion of righteous anger on your screens.
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However, the game managed to do what most shooters of the time failed to do – it was memorable. "Sorry, goodbye, boy. “Yes, I definitely remember it. 🙂
No matter what anyone says, this is one of my favorite childhood games. Duckling syndrome cannot be ruled out. Even localization wasn’t scary at one time. Now, of course, there’s no cake, but you can shoot. The word “Lada” became firmly established in the lexicon from Chaser. And what a soundtrack, how well it combined with the mood of the locations. The plot was revealed as the game progressed and there was intrigue. It has little in common with the film with Arnold, but it doesn’t matter, it has its own atmosphere. Not without its drawbacks, I repeat.
And I don’t understand the attacks on the underwater level. Yes, it’s long, tedious and not entirely intuitive, but it’s hardcore, they don’t lead you by the hand, follow the marks yourself and in general the reason is clear. This is a fucking cemetery! At sea!
As for me, the lighthouse itself is worse, from which the little men are hard to see, but the column needs to be protected. Another such case is at the end of the game, already on Mars, where there is too much walking, and because of the fog, enemies are hard to see. Levels with pathfinding, IMHO, are a good solution, forcing you to search, run and look around, which valve to turn, which door to push, which crack to jump into. There are a lot of stairs, yes. Time dilation was not a tired feature.
An excellent shooter that I happily completed five times in its entirety, on high difficulty, and subsequently bought. Twice)
Good review of a bad game. And in the end, in terms of the level of dissatisfaction, there was a mini-release of “debriefing” and a micro-dose of “difficulties in translation”.
I remember when I played it, I thought it would never end, it was probably the longest shooter of my life
Oooooh how I remember Sevencasinouk.net these terrible levels. And the underwater levels were actually gamebreaking for me. At that time I didn’t know how to play much anyway, and here it’s such an ass. Damn, even now, having played through a ton of shooters, old and new, it’s simply impossible to get through this damn ship graveyard right away. I only remember passing this game once, and that was only because I was able to pass this damn level once. And yes, these were also the times of card internet, only we didn’t even have card internet, and I simply couldn’t afford any magazines. And this is really a shame, because the game as a whole is really good. I remember especially pleasantly the level on the skyscraper after Valero’s betrayal, where in general you can navigate the levels, and they are designed, externally, very well and there is an atmosphere. But on one such cool level, there is always a dull water treatment plant or an underground town where a doctor sits who will pull out the spider chip. By the way, yes, Russian voice acting is of course “top”, especially from this woman 🙂
Thanks for the review, it was nice to remember, be horrified and change my mind about installing this game again 🙂
I don’t know where the author found the crooked game design. I was small, I passed without any difficulties. Without the Internet, magazines and in one sitting. I remember it more for the huge number of enemies, and not for the locations.
Well, the author became a hostage to his intonation. He realized that the key to his success was his voice. And in this video he puffs himself up to survive this intonation. As a result, notes often slip through, as if the author is talking to a child and he curls his lips into a tube. Of course, this is difficult to explain in text.
I remembered this game 4 years ago. I went through to the last levels, but couldn’t make it further because of the boring dark gray locations. But I remembered the guy and remembered him forever 😀
This was perhaps the longest shooter of my childhood, I started 3-4 times, always quitting somewhere in the middle of the game, then some more interesting game appeared, then Windows crashed for some reason, there was always a reason not to continue. In those years I had a rule: everything that was established must be passed))).And having finally gathered my strength, I installed it again, the intrigue in the story was compelling, but the levels made me suffer, I won’t say that I really suffered all the time, but I still remember the last level on Mars, where I spent 40 minutes looking for a way out, and then the final scene started.
I completed it in the early 2000s… The funny thing is that in those days there wasn’t much choice in what to play, and despite suffering I finally beat it, and I was left with a strange pleasant feeling. The ending was ambiguous. The game is on par with Devastation. For me these games are like cousins :)
The review is good, but during the viewing process there was only one comment (in two places): at the beginning of the review it is said that the music is fire, but there is no insert with an example. Then it is stated that the voice acting ug – there is still no insert with an example. This is a video review! And the video should show, not tell.
But the rest seemed to be on fire! Write more ^_^
Yes, I had, cough, cough, the “pleasure” of being familiar with this game… One kind person wrote about it in the comments to one of the issues of Debriefing, simultaneously providing an impressive list of levels and gameplay features. I then wondered why I had never heard anything about such a wonderful game. It soon became clear why… I subscribe to every word from the video.
Later I found a “close relative” of this game – the game is called Exodus from the Earth. I had a strong feeling of deja vu, as if it was made by Chaser fans for fans. (Not) I recommend checking it out if you have a chance.
Yes. I’m her almost passed. And I remembered. Only years ago I remember it without swearing, but simply for the “pleasant” hmm, troubles :-)) It was fun, I got the most out of it. And the grass was greener))) The toy is etched in my memory,.
Oh yeah! The mission at the Nippon Hotel is truly gorgeous. By the way, somewhere, approximately after it or a little further in the Mayak area, a sharp drop in quality begins.
I had the same experience with half life and unreal, and I at least completed the first one completely, but I never got to the end of the second)
